Is It Just Me or is Mario Odyssey Easy
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Do you think people are right when they say Odyssey is too easy?
- Thread starter Geoff
- Start date
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- #1
I heard this complaint from people all over the internet and IRL. People would say "This game is fun but I finished it in five hours" or "I wanted to like it but the difficulty is designed for kids, there was no challenge". My response was to ask them if the had tried to get all the Moons and the answer that came back was always, ALWAYS, "no."
It wasn't just that they hadn't realised that there were harder challenges available, it's that they couldn't see the point. "But I had enough moons already! Why waste time looking for more?"
To me, this attitude is baffling. On the one hand they complain about difficulty, on the other they refuse to go out of their way to find the more challenging content. But this is always how Nintendo have done it. Even SMB had the warps. More recently, on the Wii U, 3D World and Woolly World both had systems in place where it was easy to finish a level but sometimes ridiculously hard to finish it AND collect all the extra stuff. The difficulty was there if you wanted it. No one seemed to have a problem with that. But with Odyssey, something about how they implemented the system seem to really throw people off. And that reaction was so common, I wonder if Nintendo fucked up somehow.
For clarity - I'm not looking for a comparison of the hardest post-game moons with champions road or whatever, this is a thread about whether Nintendo's patented organic difficulty system malfunctioned in this game, resulting in many users missing most of the content and complaining about brevity.
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Exactly. There were some moons that took me an insane amount of time to get, but having too many of them devalued the hard ones.It's not too easy. Some moons are very hard to get. What I don't like is that there are too many of them.
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Compared to the bonus worlds platforming bliss in 3DW, it's easy to see the disappointment.
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That said, I wish there were more hard levels and more hard levels that weren't rehashes of existing levels just without the hat.
- #14
People shouldn't have to go out of their way to make a game fun or challenging for themselves. Games aren't real life.
It's extremely easy. There simply is no challenge to beating the game. The tired old Mario boss formula is growing old too. I enjoyed the game but the challenge definitely isn't there.
Bit isn't getting ALL THE MOONS the real game? Just beating it is just for kids, right?
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That said, i didn't complain a lot about that in Odissey, since the game seemed to be way more focused on exploration than platforming skills anyway.
Too bad it had the easiest post-game content since the Galaxy games, though.
- #19
The game itself doesn't make acquiring all of them a driving impetus, just getting the 500 for Darker Side. Especially since you can buy yourself to 999.Bit isn't getting ALL THE MOONS the real game? Just beating it is just for kids, right?
- #20
The base game is super easy and a lot of the post game moons are easy too but there are some really difficulty ones too. I'd say the balance is a little off because there are simple too many moons in the game. They should have went with quality over quantity. I say this as some one who got all the moons and really loves the game.
This. Also, when the the moon you get by simply talking to someone is worth the same as the one that required a great deal of timing/skill/etc, it kind of devalues the achievement. After the first few worlds, I just didn't feel like there was any point in trying to get more moons.
Farsi
User banned at own request
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Higher level play is admittedly far more nuanced than the story is, but at the same time, it suffers from excessive bloat and repetition, so it has its own set of problems.
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Darker side is such a disappointment after Champion's Road, Crown-Crown, and The Perfect Run.
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Though there was a hell of a lot more to do than I even realised
- #30
For clarity - I'm not looking for a comparison of the hardest post-game moons with champions road or whatever, this is a thread about whether Nintendo's patented organic difficulty system malfunctioned in this game, resulting in many users missing most of the content and complaining about brevity.
Not sure how you got here, I think the game is very easy aside from less than a handful of Moons per Kingdom, and I got 100% completion.
The ones I consider to be of decent difficulty and somewhat mentally engaging are stuff like Eastern Pillar in Sand K, the cage in Lost K, and the subarea that demands mastery of the roll mechanic. Those are some of the few times where I had to exert myself and "sit on the edge of the seat" and give everything I have to obtain, while the others had my brain on auto pilot. In fact I could deduce what needed to be done in a certain area by the time it takes Mario to run up to the situation.
- #31
I had a great time with Odyssey, and whenever I got frustrated that an (optional) challenge was too hard, I could move on to something easier and come back to it later. To me, that's a perfect difficulty.
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It's a much better implementation of what they went for in 3D Land, in which the main campaign was way too easy, but then the second campaign was challenging.
By mixing the 2 together, but making the hard parts optional, they let me have a good mix, while my friends could also finish it just fine.
By the way, I didn't play to collect all of the moons, or really any of them. I played to finish the main story, and then also conquer any side challenges that presented themselves.
I could care less about the moon. It's the challenge that's my reward. So I just did all the optional stuff I could find before moving on to the next level. I didn't do much "post-game" content.
- #34
3D World post game was way more challenging.
- #35
I'm Happy that my kids could enjoyed (with the easy mode) same than me on the normal mode.They even found moons that I didn't. It was a happy experiencie.
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But Ive come of the mind that its really not how hard or challenging a game is, that makes me like it, but rather how engaging it is. It just so happens to be the there are more challenging games that try to be engaging than the other way around.
But it is not mutually exclusive, and their are plenty of challenging games, that dont manage to stay engaging, and as such are usually seen as tedious.
Im expecting more or less what I get out of most mario games from this one. An entertaining, mostly pretty easy romp, with some end levels or bonus levels offering some serious challenge, but remaining engaging throughout the adventure.
- #38
- Oct 27, 2017
- 19,676
- Spain
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I enjoyed SMO so much, but I think the lack of challenging content is the reason why I'll have a hard time replaying it in the future. There were some tough ones for sure, but I think even with the postgame content included, Odyssey is way more about the exploration and collecting than it is the pure platforming challenge.
It is also about puzzles. There are plenty of Moons that are more to do with working out what you have to do rather than how you do it.
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I'm not too disappointed as even though it was a very easy game for the most part, it was all still really inventive and fun.
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I also died a number of times during the Bowser fight
though. And I've been playing Mario games for decades. So maybe my skill is taking a nosedive and the games are pitched at people like me now.- #45
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If you go the 'collectathon' way, it's a whooooole other game. :P
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Source: https://www.resetera.com/threads/do-you-think-people-are-right-when-they-say-odyssey-is-too-easy.22775/
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